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splhack avatar splhack commented on September 3, 2024

Hmm, first of all, do you have Unity Pro license? DrawMeshRenderer requires it. If you are using Unity Pro, could you share it with me?

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MarkEHenderson avatar MarkEHenderson commented on September 3, 2024

Yes, I do have Unity Pro. Didn't know that was required for DrawMeshRenderer though, is there anywhere I can view the requirements?

I've emailed you the swfs and the output from lwfs.

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splhack avatar splhack commented on September 3, 2024

We found and fixed a problem of rendering bitmaps using DrawMeshRenderer in Editor mode Scene view at 194ce16, but, your data works fine in Game view. Could you share your Unity project?

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MarkEHenderson avatar MarkEHenderson commented on September 3, 2024

I've tried integrating that change, didn't see any differences.

When I run the app from the editor, the GameObject that is loading the non-functioning LWF does not get any additional components added to it.

The functional LWF adds a texture and mesh component.

I'll see if I can put together a simple project to reproduce this.

EDIT I've reproduced this in a new & mostly empty project. I've emailed you the assets folder from that project. Thanks for looking into this!

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splhack avatar splhack commented on September 3, 2024

"ThisOneWorks" and "ThisOneFails" works fine. Why do you think "ThisOneFails" doesn't work?

The object labeled "ThisOneFails" will not gain any additional components.

True. DrawMeshRenderer doesn't use any additional components, just use DrawMesh.

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MarkEHenderson avatar MarkEHenderson commented on September 3, 2024

Ah, you're quite correct. I took the lack of components to be a sign that it still wasn't working, but I was mistaken. It appears that 194ce16 fixed the problems I was seeing.

Thanks again.

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