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KojiNakamaru avatar KojiNakamaru commented on September 3, 2024

Perhaps LWF still uses same z values with/without 0.0012f scaling and Unity Editor shows as if these polygons are closely aligned without 0.0012f scaling, because differences in z values are so small compared to polygons' dimensions.

To fix image quality, please try advanced texture type (cf. #21 (comment)).

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gbelovari avatar gbelovari commented on September 3, 2024

Hi KojiNakamuru,

thanks for replying... yeah that actually makes sense since Z index doesn't move while scaling polygons... I'll continue to use the fitforheight/width and probably in some places localScale (which I hate cause it messes up whole measurement system).

regarding the image quality and advanced texture, I gave it a go and I must say that I'm getting way way better results!
Thanks for your help, now we can make much nicer graphics for high resolution retina displays :)

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