Comments (2)
why not using a GL.View
with the viewport size you want that you put inside a <div>
that takes the full window size?
Not sure how related it is to your need but eventually we should support custom vertex shader & custom data https://github.com/ProjectSeptemberInc/gl-react/issues/6
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I think it's up to user to solve the ratio problem, it can be solved by using a Surface inside View / div container.
A new feature recently land that allows to do things like this:
<Surface width={200} height={200}>
<HelloGL width={20} height={20} />
</Surface>
in this code, the HelloGL node will be render on a 20x20 framebuffer and auto-scaled to the Surface's 200x200. It's up to the user to deal with the Surface width and height and making it fit to the size used in HelloGL for instance.
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Related Issues (20)
- Possible Bug: Image data flipped when captured
- TypeError: undefined is not a function (near '...GL.createComponent...') HOT 1
- image disappeared after refocus the screen
- gl-react-native App crashed with Surface with style prop HOT 5
- Update Peer Dependency to gl-react-5?
- How to remove white Background from the image HOT 1
- GL is currently not available (have you enabled remote debbuging) shows up on Android HOT 1
- Camera preview dimensions ignored? - distorted on iOS HOT 2
- Question About Texts on Images in react-native HOT 1
- [iOS] app crash calling "capture": NSInvalidArgumentException HOT 2
- How to load spine animation json file in react-native HOT 1
- Specify texture format
- GL.Node does not support video surfaces HOT 2
- Failed to execute 'shaderSource' on 'WebGL2RenderingContext': parameter 1 is not of type 'WebGLShader' HOT 4
- Bad quality camera on Android devices HOT 5
- Image from local storage are not reading , surface view coming black.
- headless example HOT 1
- How to use gl-react with next.js ? Is there any documentation about this ? HOT 1
- Runtime error: `Unable to resolve module expo-modules-core`
- ReferenceError: Can't find variable: global HOT 1
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