Comments (2)
Actually I recommend to use https://www.npmjs.org/package/gl-shader
because it does a better job than glsl.js, is more maintained and goes much more far.
gl-shader
is a bit bigger library but less hacky and specific than glsl.js
I think either I should turn off glsl.js
or provide a thin wrapper on top of gl-shader
.
from deprecated-glsl.js.
Thanks for the tip, it does seem pretty useful. GLSL has also been nice to work with however.
from deprecated-glsl.js.
Related Issues (14)
- Using textContent instead of innerHTML
- Texture examples don't work on some machine HOT 5
- More flexibility on the vec2, vec3 and vec4 binding
- Support for <canvas> as an input HOT 1
- Support for <video> as an input HOT 1
- Simplifying the parsing?
- WebGL leak for textures? HOT 1
- Vertex Shaders HOT 1
- Fall back to canvas when WebGL is not supported HOT 2
- Texture Copy Speed HOT 2
- advanced examples are not working on Opera
- Unable to synchronize WebGL-enabled canvas to Sampler2d HOT 2
- refactor and trusting existing libraries
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from deprecated-glsl.js.