Comments (8)
- I don't see any code that could cause that. How could ti happen?
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How could ti happen?
By broken user patch, of course (an old one): https://gitlab.com/cthscr/mmmerge/-/commit/1c284fa0125bd13b3659a462c7740cc610e4de0c
PS. I meant "This is typically a result of user bug". Exposing it is kinda fine but game shouldn't be terminated unexpectedly.
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PS. I meant "This is typically a result of user bug". Exposing it is kinda fine but game shouldn't be terminated unexpectedly.
I disagree. Does it provide a proper error log in MMExtensionLog.txt when it crashes?
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- Looks like finishing MMExtension quest in sub-quest will not clear QBit set in base quest. I hadn't found mentions about it in help if it's intended behavior.
You mean a quest with BaseName set? It doesn't know anything about the base quest except the vars.Quests[BaseName]
state. Do you need QBit because you are remaking a quest from one of the games?
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Does it provide a proper error log in MMExtensionLog.txt when it crashes?
Can't tell now. It threw exception first ("index is out of range") and crashed after closing debug console.
Do you need QBit because you are remaking a quest from one of the games?
Mostly because all the [rewritten and added promotion] quests there should use more or less the same approach to me. This particular quest wasn't original, it didn't need QBit in map evt file (sometimes I use them there). But autoindexing didn't work for Merge until commit https://gitlab.com/cthscr/mmmerge/-/commit/b05ca89f1f9c24c5e3cf286c49cc10b0f9b6f395
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B.
The problem with Shield is that it's insanely OP when implemented as it's supposed to work. I don't know what to do with it.
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Won't fix: 2, 5 (assuming I undserstood it right)
Not yet fixed: 4, B
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5
BTW, setting Quest = QBits in sub-quest and not just BaseQuest should be enough to do the clearing.
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Related Issues (9)
- Importing .obj into indoor map ignores UV coordinates HOT 2
- Newest MMEditor: faulty doors processing HOT 2
- Halved armor chance patch variable is misdeclared
- Indoor UV coordinates are truncated instead of rounded HOT 1
- Editor sometimes saves incorrect door UVs HOT 1
- Setting a hireling name in MM6 does not stick. HOT 2
- MM7 Indoor maps reset every time you leave them HOT 1
- MMExtension compatibility HOT 2
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