Comments (8)
只有一个res是没有用的 还需要对客户端进行patch 以及对proto解混淆 这些都是特别难的 或者说是需要大量劳动力的
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额不是很懂。不过之前的patch补丁似乎没有失效,只是因为服务端版本不匹配导致的4212吧...至于proto确实还没有找到,这个会有什么影响?
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或者我可不可以跳过这些强制进行构建?
另外,我发现有很多周边工具已经支持了4.5或者4.6,它们又是从何而来?是有内测通道可以拿到更新的服务器吗?
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Resources - 服务端所需的游戏资源数据
RSA Patch - 用于绕过客户端与服务端进行 dispatch 通信密钥验证(或者说替换这个验证的公钥)的客户端补丁
Protobuf - 客户端与服务端通信所使用的协议库
要在 Grasscutter 使用新版本的 Resources,只需替换 Resources 文件夹,这是外置于 JAR 的;
如果收到 4214 错误,通常就是因为 RSA 密钥没有替换成功,并非游戏版本与服务端不匹配问题;
Resources 只需从游戏客户端生成,Proto 和其他数据则麻烦得多;
周边工具(例如 GrasscutterTools)只需 Resources 即可构建新版本,它们需要的游戏物品、角色数据都存在于 Resources 中,无需关心其他数据。
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唉:-(我确实是孤陋寡闻了😥我只能说,请你们加油吧,希望能恢复一开始的更新频率
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问题是那些周边应用搞那么新干嘛,核心版本都跟不上有毛线用,只能添加一些无效的ID反而拉胯使用体验😓真的没有内测渠道什么的吗?
from grasscutter.
问题是那些周边应用搞那么新干嘛,核心版本都跟不上有毛线用,只能添加一些无效的ID反而拉胯使用体验😓真的没有内测渠道什么的吗?
ps又不是只有gc 你核心什么版本就用什么版本的res就行 你要是4.0非要用4.6的res我也没话说 发表这样的评论别人只能当你是乐子
from grasscutter.
4.5 fork版本(可以配合4.6 resources使用):https://github.com/XeonSucksLAB/UnknownAnimeGamePS
补丁:https://git.xeondev.com/reversedrooms/hk4e-patch
4.6 proto大佬正在搞,不过补丁有了
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