Comments (1)
Related Issues (20)
- Why is dispatchWorkgroupsIndirect() running much slower than dispatchWorkgroups()? HOT 3
- Validation for setViewport should be `minDepth <= maxDepth` HOT 5
- for dispatchWorkgroups, the workgroupCountY and workgroupCountZ default to 1 HOT 2
- Compat: can not copy multisample textures HOT 7
- [wgsl] Functions section defines WGSL builtins as always being available.
- relax absolute error bound for asin f32: too tight for Intel f32 with DXC HOT 2
- Remove "update the rendering" hook for service/shared worker HOT 2
- Texture types with f16, e.g. `texture_2d<f16>` HOT 2
- [editorial] Consistency of built-in function overloads HOT 3
- Compatibility mode: provoking vertex differs between OpenGL and WebGPU HOT 13
- Compat: Dealing with overflow for `drawIndexedIndirect` HOT 2
- Spec is unclear about 3D texture mipmap support HOT 1
- Y orientation of viewport coordinates vs. NDC
- Add in a way to manually commit the canvas texture HOT 2
- Difference between alignment of struct with size 8 vs `vec2<f32>` in uniform buffers. HOT 2
- Provide a kind of memory layout mapping in BufferDescriptor/BufferInitDescriptor HOT 2
- Allow using a (float32-filterable 2d single level) texture view for an externalTexture binding. HOT 4
- Use enum tokens when they are the only possible grammar usage. HOT 15
- Should alphaToCoverageEnabled require a blendable format? HOT 10
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