Comments (2)
Now I added a sprite sheet for the asteroids in the branch new-robot-sprite. I still have an issue there. For each asteroid, I created an animation called random which assigns a random frame on the sprite sheet to it. But at the beginning, it always start with the first image, and only play the random animation when we press play. This animation should be played in the beginning so the asteroids are right.
from loopye.
Fixed by ed199ce.
from loopye.
Related Issues (20)
- Confusion between "play" and the "next" button HOT 4
- Running code with a missing block_end puts code editor in unrecoverable state
- Robot takes too long to finish executing some levels HOT 1
- Do not reset when the code is modified HOT 2
- "Reset" while code is playing does not work
- Compile error messages should be visually related to the code
- Lessons should have a quick reference of the commands HOT 5
- "Robot already holding a component" message does not show up in lesson 3 HOT 2
- Code Editor should be focused when the level starts HOT 1
- Compilation error messages pile up on multiple compilations
- Loops with too many iterations make the browser hang
- Advancing while playing should stop the animation and reset
- Revamp CodeEditor HOT 1
- Show what part of the code is running
- Enhance game appearance and usability HOT 1
- Make the developement environment more helpful HOT 1
- Make Robolang easier to use HOT 1
- New text editor allows to keep writing code after reaching the code size limit HOT 3
- "senao" behavior should be explained in lesson04
- Add description for the "D" command before its first use in Lesson 1
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