Comments (2)
static variables should be able to be implemented with closures. For example:
int fun() { static int count = 0; count++; return count; }
can be implemented as:
var fun = _Static_fun()
func _Static_fun() func() int {
var count int
return func() int {
count++
return count
}
}
This should be easy to implement because all that must be done is move all static variables to the top and create the closure with the rest of the code.
from cxgo.
Indeed, that could be a way, but closures proved to be problematic, since the expression might appear either as lhs or rhs, so you will need to return pointer there. And the code gets far less readable which I'd like to avoid as much as I can. So the plan was to allocate unique names for static, and just keep them in the global scope.
from cxgo.
Related Issues (20)
- Define builtin types (size_t, ptrdiff_t, etc) HOT 2
- unsafe.Add for arrays HOT 2
- inner struct doesn't generate
- negative pointer addition overflows uintptr
- block statement inside if gets removed HOT 2
- Example of using cxgo to transpile physac 2d physics engine HOT 2
- panic in cxgo/convert.go HOT 3
- calling a function from an array access panics
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- Panic during libc.Realloc HOT 2
- panic: interface conversion: types.Type is types.IntType, not *types.StructType HOT 3
- windows support / build HOT 2
- Return Statement Reachability HOT 1
- Dependencies problem HOT 11
- Question regarding defines HOT 8
- panic for typedef of void HOT 10
- Proposal: Separate C header from go code within bundle of well-known headers HOT 4
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from cxgo.