Comments (4)
I made my changes at work only for our development purposes (we need extensively to debug mono on Linux from VS), no extensive tests were done on different VS versions and behaviours.
I just gave to the code some kicks to make him work on our workstations.
Better if someone who actively mantains the code verifies what I've done and then eventually makes a decent commit on the production trunk.
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Issue was resolved on this fork: https://github.com/ElRapoh/VSMonoDebugger
Al possible NuGet packaged have been upgraded and the local copy of some libraries has been disabled.
Most problems seem to be related to Xamarin. Maybe the right way to resolve them would be adding Xamarin as a prerequisite for VSMonoDebugger and make use Mono debugging libraries provided by VS instead of adding them to the package.
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Why don't you submit a PR?
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Can you use the new VSMonoDebugger2022 with Visual Studio 2022?
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Related Issues (20)
- Allow IPv6 addresses HOT 1
- Conditional compilation symbols not used when building with extension HOT 4
- Debug fails with EXCEPTION: System.MissingMethodException: Method not found: 'System.String Mono.Debugger.Soft.ModuleMirror.get_SourceLink()'. HOT 8
- Don't work button from menu HOT 3
- When build startup project is pressed, the modified code not re-compiled sometimes HOT 1
- Xamarin and VSMonoDebugger HOT 2
- Private key issues HOT 5
- WSL support
- Extension Mono visible only when VS is started with administrator rights HOT 2
- Cannot debug interactive command line programs? HOT 1
- Debugger does not show values in watch window HOT 2
- Visual Studio throws Application.EnableVisualStyles(); when trying to debug WinForms app HOT 1
- Update for VS2022 and .NET 6 HOT 3
- VSMonoDebugger will not install on latest VS2019 release 16.11.17 HOT 2
- Deply, Run and Debug with error HOT 1
- System.BadImageFormatException : Invalid directory size HOT 1
- how to Remote debug mod-mono-server4?
- Unable to convert mdb file HOT 2
- Debugging cannot be started. HOT 1
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