Comments (13)
You use the normal JS client side library from Socket.io
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No, I meant a Go client.
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Well, I want to write a client, but seems I don't have enough time to do it. :(
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+1
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+1
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It will be great +1
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+1
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+1
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As a popular feature request, can we get a few more backers and get this done?
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+1
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+1
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Just added a $15 bounty for this; thank you @rykov for the idea.
Would love to see this client built!
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For now it seems that it makes more sense to create a separate repo/project for a go client of the Socket.io standard. It's awesome to see so much interest, but right now there's not enough momentum in the form of maintainers or contributors to make this happen within a reasonable timeframe. That's why I'm closing this (not sure what happens with the bounty posted above...)
If anyone disagrees feel free to comment and I'lll reopen it :)
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Related Issues (20)
- fatal error: sync: unlock of unlocked mutex
- Why is this neither being updated nor deprecated HOT 1
- Client Require []string in handler instead of string HOT 3
- v1.6.1 or above sends events in the OnConnect() method, but the client cannot receive the message.
- v1.6.1 or above sends events in the OnConnect() method, but the client cannot receive the message.
- Cors problem with Golang Server HOT 2
- How to use middlewares to authentication?
- Additional bytes in HTTP handshake HOT 1
- server.Remove undefined HOT 2
- golang 客户端包 如何使用命名空间呢 默认都是 根 / 修改不了
- how to send binary message? HOT 1
- Pingtimeout and pinginterval does not work
- No NewClient method HOT 1
- Client connect root ('/') doesn't have a namespace handler HOT 6
- how to support socket.ioV3 HOT 1
- how to reconnect when disconnected ?
- Client ignores Transports defined in opts HOT 3
- Support "extraHeaders" in client
- read tcp 127.0.0.1:8001->127.0.0.1:55169: i/o timeout
- Very bad source
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