Comments (9)
Is there any way to create daydream compatible remote using open sourced gvr sdk?
from cardboard.
The Google VR SDK enables developers to build apps for Daydream and Cardboard. However, please note, as of October 15, 2019, the Daydream View VR headset is no longer available for purchase and Google will no longer release updates to the Google VR SDK. The Google VR SDK remains available for developers to update and distribute their Daydream apps to the Google Play Store, and make them available to users in the Daydream app. The Cardboard open source project replaces the Google VR SDK for use with Cardboard. We recommend that all developers actively building for Google Cardboard migrate (iOS, Android NDK) to using this new Cardboard SDK. Note that a Unity SDK package is still being developed, see issue #8.
from cardboard.
As said above, the Cardboard open source project replaces the Google VR SDK for use with Cardboard, which does not include a controller within its system. Due to this, this SDK does not support controller usage.
from cardboard.
what??
from cardboard.
Don't know how to phrase this differently. Does the code here in the cardboard repo supersede the one in https://github.com/googlevr/gvr-android-sdk ? E.g. I can't find any code in here that will support the Daydream remote?
from cardboard.
Shame, the inclusion of open source mobile friendly 3dof controller would really benefit low range vr, in my class we make do with really cheap chinese sets but they lack 3dof and we have to resort to some experimental stuff.
from cardboard.
Thank you for requesting this, as due to the fact that it's a new feature request, could you please create a new issue requesting this, to allow us to track it and see the community interest on this?
from cardboard.
I had created a new issue regarding this feature request.
#21
from cardboard.
Thanks @jeffshee!
from cardboard.
Related Issues (20)
- Landscape Mode Stereoscopic View Issue HOT 3
- App does not quit on close button HOT 6
- Change stereoscopic view to monoscopic view in Android HOT 3
- (Not bug, questions) The problem of maintaining support for new iOS devices HOT 5
- Wrong input detection HOT 1
- Jerky tracking in Unity 2021, and 2022 HOT 6
- Unreal Engine 5 ? HOT 1
- How to integrate in an existant iOS Xcode - CocoaPods Project? HOT 1
- The view rendering in the iPhone 15 pro not a full view HOT 3
- Question: Problem with display on Android? HOT 3
- ARCore 6-dof tracking (Suggestion) HOT 1
- (question) play 360 video on iOS device HOT 1
- Upgrading existing project to new cardboard SDK HOT 33
- How can I correct the head rotation I need direction HOT 3
- Project "hellocardboard-android" fails to build in Android Studio Giraffe HOT 3
- Recenter fails, and different lighting on terrain, bugs in Cardboard SDK 1.22.0 HOT 1
- Pixel Format mismatch error with URP + Linear with Unity iOS HOT 2
- iPhone 15 Pro Max displays VR and non-VR at the same time when MSAA is enabled HOT 1
- Parameters file not found for reading: java.io.FileNotFoundException: /storage/emulated/0/Cardboard/current_device params: open failed: ENOENT (No such file or directory)
- Error reading device parameters from URI HOT 2
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from cardboard.