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Comments (6)

JaceyBWaggoner avatar JaceyBWaggoner commented on June 13, 2024

Try running cam.ResetAspect(); after stopping subsystems, that seems to fix it on our end!

from cardboard.

friggasaint avatar friggasaint commented on June 13, 2024

Works for me as well.
Thank you!

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MrETea avatar MrETea commented on June 13, 2024

Hey all! We are having issues with switching VR on and off as the initial bug mentioned.

When we try to start VR for a second time Android crashes.
With the above steps we've managed to get it to not crash, in the non-VR scene the camera doesn't render/everything is black.

Can anyone help?

from cardboard.

JaceyBWaggoner avatar JaceyBWaggoner commented on June 13, 2024

What Unity version are you using? We had that problem on 2019.3.15, but not on 2019.3.12! I'm not sure why, but have been focusing on other issues and rolled back to 12 to focus on those.

from cardboard.

MrETea avatar MrETea commented on June 13, 2024

What Unity version are you using? We had that problem on 2019.3.15, but not on 2019.3.12! I'm not sure why, but have been focusing on other issues and rolled back to 12 to focus on those.

Thanks for the reply! We are using 2019.3.15, so we are going to try to downgrade and see how we go.

I would suggest that considering this is such a painful crash bug, and 100% reproducible, that the thread be reopened? Or should a new one be started? @jballoffet what would be the best process here.

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joaoborks avatar joaoborks commented on June 13, 2024

PR #124 fixes the crash on starting the VR a second time.

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