Comments (1)
When rendering a monoscopic view, the easiest way to do it is directly using the OpenGL ES rendering API and not use the Cardboard SDK. When rendering a stereoscopic view, use Cardboard SDK’s API of course.
For more details on video playback, please see issue #24.
from cardboard.
Related Issues (20)
- Recenter fails, and different lighting on terrain, bugs in Cardboard SDK 1.22.0 HOT 1
- Pixel Format mismatch error with URP + Linear with Unity iOS HOT 2
- iPhone 15 Pro Max displays VR and non-VR at the same time when MSAA is enabled HOT 1
- Parameters file not found for reading: java.io.FileNotFoundException: /storage/emulated/0/Cardboard/current_device params: open failed: ENOENT (No such file or directory)
- Error reading device parameters from URI HOT 2
- jumps out of application after pressing switch back to VR button in the default sample
- VR view not working in IOS. HOT 2
- Remove eye mask HOT 5
- How to import The SDK into Android Studio HOT 1
- Camera rotation too slow HOT 2
- Compatibility with Unity Sentis: can't display image in VR mode HOT 1
- Can’t display VR mode on iPhone in Unity 2023.2+ HOT 3
- Abnormal darken color in VR mode on iPhone, Unity 2021.3+ HOT 1
- VR View Orientation Issue HOT 1
- It's time to stop hiding the parameters HOT 1
- Anti Aliasing (MSXAA 4x) causes black screen in VR on some phones HOT 3
- [iOS] HelloCardboardInputSystem: IsTriggerPressed does not work periodically HOT 1
- Video Pixelation in Google Cardboard VR Mode HOT 3
- Camera Constantly Points Down and Jerks Up During Movement HOT 2
- [Bug] Minature hello-carboard render on AVD 33
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from cardboard.