Comments (3)
Thank you for requesting this. See-through was a GVR feature which only worked on Lenovo Mirage Solo, not Cardboard. In order to be able to generate a 3D background you will need a device with two cameras separated from each other by a known distance. With a single camera, like on phones, you can generate a flat see-through effect by rendering its input to a 3D plane in the scene.
from cardboard.
Thanks for the response, and my apologies, I did not realize it was a GVR feature. I understand 2 cameras is needed for 3D, but for my use case, a 2D surface is sufficient.
I'm currently attempting to teach myself OpenGL and Android NDK basics to give me a better foundation for implementing stuff myself. Even if this feature request doesn't go through, I'd love to hear any resource recommendations people may have for building a foundation to work with the Cardboard SDK under. The new cardboard site is a bit... bare bones.
from cardboard.
That's not true at all... See through was working with other phone (I did it with another Tango Phone for example) and it is implemented by many application.
You won't do it OK, but don't tell it's no feasible... Many applications are doing it (for example, drone FPS view when showing you the real environment with normal cardboard and phones apps.... Freeflight6 from Parrot is one of them).
from cardboard.
Related Issues (20)
- jumps out of application after pressing switch back to VR button in the default sample
- VR view not working in IOS. HOT 2
- Remove eye mask HOT 5
- How to import The SDK into Android Studio HOT 1
- Camera rotation too slow HOT 2
- Compatibility with Unity Sentis: can't display image in VR mode HOT 1
- Canβt display VR mode on iPhone in Unity 2023.2+ HOT 3
- Abnormal darken color in VR mode on iPhone, Unity 2021.3+ HOT 1
- VR View Orientation Issue HOT 1
- It's time to stop hiding the parameters HOT 1
- Anti Aliasing (MSXAA 4x) causes black screen in VR on some phones HOT 3
- [iOS] HelloCardboardInputSystem: IsTriggerPressed does not work periodically HOT 1
- Video Pixelation in Google Cardboard VR Mode HOT 3
- Camera Constantly Points Down and Jerks Up During Movement HOT 2
- [Bug] Minature hello-carboard render on AVD 33
- Weird rendering line on webcamtexture HOT 1
- Mohammed HOT 1
- Mohammed HOT 1
- Whether multiple calibration methods can be provided HOT 1
- Where is the Unity package to import? HOT 1
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from cardboard.