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Consti10 avatar Consti10 commented on June 13, 2024

Note that for VDDC I have to use a inverse polynomial that obviously won't always fit- but for the viewport occlusion ( in the picture you can not only see the vignette of gvr, but also the occlusion mesh I created to simulate the vignette of gvr in cardboard) I use the polynomialDistortion.inverse() and it still it doesn't produce a output that makes sense.

from cardboard.

jballoffet avatar jballoffet commented on June 13, 2024

@Consti10 Below you will find the distortion coefficients for Daydream Viewers V1 and V2. Keep in mind that Daydream V2 has three distortion coefficients instead of just two.

  • Daydream Viewer V1: 0.385f, 0.593f
  • Daydream Viewer V2: 0.4331f, -0.0856f, 1.4535f

from cardboard.

Consti10 avatar Consti10 commented on June 13, 2024

Screenshot_2020-02-16-11-32-20
Thanks,
I dropped anything that was more than 2 values. This fixed the problem.

from cardboard.

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