Comments (3)
Note that for VDDC I have to use a inverse polynomial that obviously won't always fit- but for the viewport occlusion ( in the picture you can not only see the vignette of gvr, but also the occlusion mesh I created to simulate the vignette of gvr in cardboard) I use the polynomialDistortion.inverse() and it still it doesn't produce a output that makes sense.
from cardboard.
@Consti10 Below you will find the distortion coefficients for Daydream Viewers V1 and V2. Keep in mind that Daydream V2 has three distortion coefficients instead of just two.
- Daydream Viewer V1:
0.385f, 0.593f
- Daydream Viewer V2:
0.4331f, -0.0856f, 1.4535f
from cardboard.
Thanks,
I dropped anything that was more than 2 values. This fixed the problem.
from cardboard.
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from cardboard.