Comments (13)
We currently don’t have any sample for Video 360 using this SDK. Thanks for requesting the feature. We'll put it in the backlog of features to consider on our roadmap.
from cardboard.
Here for a 360 video example, too, please. 🖐🏾
from cardboard.
Hello,
What about 360 video example on iOS? Thanks.
from cardboard.
Hello,
I have created an example application that renders a 360° image using cardboard's undistortion model with vertex displacement distortion correction.
Example Repository
As explained here youtube video abut Vertex displacement distortion correction VDDC has many advantages on mobile devices and allows you to skip the intermediate render texture.
Here is a screenshot of the test application I am using to validate my distortion corection:
And here is a screenshot of the 360° image activity:
If you want to compare it is possible to switch between intermediate render texture (gvr) and vertex displacement distortion correction
from cardboard.
What about 360 video example on iOS?
+1
Thanks.
from cardboard.
There is really very good explanation from unity
https://docs.unity3d.com/Manual/VideoPanoramic.html
and youtube tutorial
https://www.youtube.com/watch?v=RxlQnPcOoYc
from cardboard.
Since you are asking for 360° video, I am using RenderingXCore to render live video in this application:
FPV_VR_OS
from cardboard.
@Consti10 I think https://github.com/Consti10/RenderingX/RenderingXCore may be defined as a private repository. I can't access it.
from cardboard.
I think the link was just wrong. Fixed. You can also find it under 'example repository' from above.
from cardboard.
Hello, I have modified my example to play 360 video instead of images:
Java code
cpp code
Note that I did not implement correct sync of video fps <-> OpenGL fps because my app is intended for live video streaming.
from cardboard.
I am using SkyboxPanoramicShader from Unity Technology , it works well for me.
from cardboard.
@joshuaGnol How did you add SkyboxPanoramicShader to your Android project? do you have any example?
from cardboard.
Hi @azizi436 , you need to use SkyboxPanaromicShader it in unity. tutorial here
To run in your Android app, unity have option to build into Android devices/ export as a aar lib and consume by your app.
from cardboard.
Related Issues (20)
- Error reading device parameters from URI HOT 2
- jumps out of application after pressing switch back to VR button in the default sample
- VR view not working in IOS. HOT 2
- Remove eye mask HOT 5
- How to import The SDK into Android Studio HOT 1
- Camera rotation too slow HOT 2
- Compatibility with Unity Sentis: can't display image in VR mode HOT 1
- Can’t display VR mode on iPhone in Unity 2023.2+ HOT 3
- Abnormal darken color in VR mode on iPhone, Unity 2021.3+ HOT 1
- VR View Orientation Issue HOT 1
- It's time to stop hiding the parameters HOT 1
- Anti Aliasing (MSXAA 4x) causes black screen in VR on some phones HOT 3
- [iOS] HelloCardboardInputSystem: IsTriggerPressed does not work periodically HOT 1
- Video Pixelation in Google Cardboard VR Mode HOT 3
- Camera Constantly Points Down and Jerks Up During Movement HOT 2
- [Bug] Minature hello-carboard render on AVD 33 HOT 1
- Weird rendering line on webcamtexture HOT 1
- Mohammed HOT 1
- Mohammed HOT 1
- Whether multiple calibration methods can be provided HOT 1
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from cardboard.