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Comments (13)

jballoffet avatar jballoffet commented on June 13, 2024 7

We currently don’t have any sample for Video 360 using this SDK. Thanks for requesting the feature. We'll put it in the backlog of features to consider on our roadmap.

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irwinwilliams avatar irwinwilliams commented on June 13, 2024 6

Here for a 360 video example, too, please. 🖐🏾

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khaojam avatar khaojam commented on June 13, 2024 5

Hello,
What about 360 video example on iOS? Thanks. ☺️

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Consti10 avatar Consti10 commented on June 13, 2024 2

Hello,
I have created an example application that renders a 360° image using cardboard's undistortion model with vertex displacement distortion correction.
Example Repository
As explained here youtube video abut Vertex displacement distortion correction VDDC has many advantages on mobile devices and allows you to skip the intermediate render texture.
Here is a screenshot of the test application I am using to validate my distortion corection:
example_distortion_vertex_displacement

And here is a screenshot of the 360° image activity:
example_distortion_360

If you want to compare it is possible to switch between intermediate render texture (gvr) and vertex displacement distortion correction

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kennylemon avatar kennylemon commented on June 13, 2024 2

What about 360 video example on iOS?
+1
Thanks. ☺️

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DaReign avatar DaReign commented on June 13, 2024 1

There is really very good explanation from unity
https://docs.unity3d.com/Manual/VideoPanoramic.html
and youtube tutorial
https://www.youtube.com/watch?v=RxlQnPcOoYc

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Consti10 avatar Consti10 commented on June 13, 2024

Since you are asking for 360° video, I am using RenderingXCore to render live video in this application:
FPV_VR_OS

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langbeck avatar langbeck commented on June 13, 2024

@Consti10 I think https://github.com/Consti10/RenderingX/RenderingXCore may be defined as a private repository. I can't access it.

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Consti10 avatar Consti10 commented on June 13, 2024

I think the link was just wrong. Fixed. You can also find it under 'example repository' from above.

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Consti10 avatar Consti10 commented on June 13, 2024

Hello, I have modified my example to play 360 video instead of images:
Java code
cpp code
Note that I did not implement correct sync of video fps <-> OpenGL fps because my app is intended for live video streaming.

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joshuaGnol avatar joshuaGnol commented on June 13, 2024

I am using SkyboxPanoramicShader from Unity Technology , it works well for me.

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azizi436 avatar azizi436 commented on June 13, 2024

@joshuaGnol How did you add SkyboxPanoramicShader to your Android project? do you have any example?

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joshuaGnol avatar joshuaGnol commented on June 13, 2024

Hi @azizi436 , you need to use SkyboxPanaromicShader it in unity. tutorial here
To run in your Android app, unity have option to build into Android devices/ export as a aar lib and consume by your app.

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