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Consti10 avatar Consti10 commented on June 14, 2024

I'm working on a integration of cardboard into my open source vertex displacement distortion correction implementation here:
source code
And also will fix the issue described here:
Link to stackoverflow question

For reference: After looking trough the cardboard source code I don't think the distortion model uses tangential distortion parameters (e.g. decentering parameters) (as defined by brown conrady), but rather adds some x,y offset after calculating the radial distortion.

from cardboard.

Consti10 avatar Consti10 commented on June 14, 2024

Links fixed,

from cardboard.

jballoffet avatar jballoffet commented on June 14, 2024

Thanks for requesting the feature. We'll put it in the backlog of features to consider on our roadmap.

from cardboard.

Consti10 avatar Consti10 commented on June 14, 2024

Hello everyone, I think I was able to find a way to migrate the de-centering distortion model of cardboard to an Open-Source Vertex displacement distortion correction implementation.
Here is an example screenshot of my cardboard fork that renders a blue mesh using off-screen render texture and a green mesh on top using VDDC:
example_vddc
They align almost perfectly.

from cardboard.

Consti10 avatar Consti10 commented on June 14, 2024

For reference: The master branch is missing cardboard design lab master

from cardboard.

Consti10 avatar Consti10 commented on June 14, 2024

However, you can check out RenderingX for a working Open source implementation. Feedback welcome !

from cardboard.

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