Comments (2)
That wiki seems out of date. When using CMake 3.7, the EXPORT is not allowed on the "install" directive.
There is an "export" directive instead.
https://cmake.org/cmake/help/v3.7/command/export.html
What's the cost of not having this? What's wrong with just referencing an externally built Shaderc as an IMPORTED dependency?
from shaderc.
Nothing wrong with it. This is what I'm referring to. How is one supposed to easily link against a built libshaderc from another cmake project without a target export of some kind? Is there something already in place I'm missing?
Also, installations are usually deploy-friendly, and as such they provide the appropriate place for such automations, compared to local build directories.
from shaderc.
Related Issues (20)
- Shader stage does matter for preprocessing
- Ninja Multi-Config generator fails - Evaluation file to be written multiple times with different content HOT 1
- Including shaderc/CMakeLists.txt as suggested in README not working HOT 4
- Linking error against spirv-tools
- Proper handling of namespace in HLSL
- Is glsl 330 actually supported ?
- Gmock not found HOT 4
- FRP this Android
- No support for source level debug info?
- SPIR_V: Generate nonsemantic shader debug information (with source) HOT 1
- shaderc not found while compiling FFMPEG HOT 1
- tests fail with updated Glslang: TestDashCapOWithDashG fails due to debug output change HOT 2
- enable Glslang tests when Shaderc tests are enabled HOT 1
- "NVVM compilation failed: 3" with mesh shaders
- Build faild when I set BUILD_SHARED_LIBS ON, Windows 10 HOT 1
- RFE: is it possible to start making github releases?🤔 HOT 3
- Optimization issue when specifying --target-env
- [Documentation] gmock appears to be necessary for shaderc HOT 1
- Always say error when wnt instal shaderc with ninja or msvc same
- Compilation succeed with CLI but unexpected INTCONSTANT with C API HOT 6
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from shaderc.