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In the case of free fall movement, the change value of moving distance in the same time interval cannot be greater than 2, that is to say, it will change from free fall movement to uniform linear movement about liquidfun HOT 1 OPEN

oxDesigner avatar oxDesigner commented on June 2, 2024
In the case of free fall movement, the change value of moving distance in the same time interval cannot be greater than 2, that is to say, it will change from free fall movement to uniform linear movement

from liquidfun.

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ljluestc avatar ljluestc commented on June 2, 2024

const bodyDef = new b2BodyDef;
bodyDef.type = b2_dynamicBody;
bodyDef.position.Set(0, 4);
this.body = world.CreateBody(bodyDef);

const dynamicBox = new b2PolygonShape();
dynamicBox.SetAsBoxXY(0.1, 0.1);

const fixtureDef = new b2FixtureDef;
fixtureDef.shape = dynamicBox;
fixtureDef.density = 1;
fixtureDef.friction = 0.2;
this.body.CreateFixtureFromDef(fixtureDef);

const maxFallSpeed = 2.0; // Maximum downward velocity (adjust as needed)

setInterval(() => {
    const velocity = this.body.GetLinearVelocity();
    if (velocity.y < -maxFallSpeed) {
        // Limit the downward velocity to the maximum
        velocity.y = -maxFallSpeed;
        this.body.SetLinearVelocity(velocity);
    }
}, 1000 / 60);

from liquidfun.

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