Comments (13)
Sorry, it was my adblocker
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Actually it works 1 in 5 times, also disabling my adblocker
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it wasn't my adblocker, confirmed
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Does http://github.prideout.net/filament/web/suzanne.html work for you? It runs fine on Chrome 68 on macOS for me (not Safari).
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I'll check for a race condition between the 3D canvas and 2D canvas initialization. Meanwhile note that the demo requires Chrome 68.
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Yup yup, my chrome is updated. This bug is independent from browser also.
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Hi @marcofugaro,
Regarding Chrome, I'm at a loss since we don't have an in-house repro. We use a specific element id when creating the context, and we only create the context once (in Module.postRun
), and we only create it as a WebGL 2.0 context (never as a different type).
Maybe a Chrome extension or other tab somehow interfering. Do any WebGL 2.0 examples for you? For example, try this page.
Regarding other browsers: we fixed a Firefox issue (not yet published) and Safari does not support WebGL 2.0 yet.
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Hey @prideout, tried yout suzanne on a clean chrome instance and the issue doesn't happen. It was probably one of my extensions. Yes the other webgl2 examples work fine.
Alright, yes on firefox there is still a blank page.
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Hi,
for me it works on Chrome 68 on Mac but ONLY if developer tools are closed. If I open the developer tools, and try to reload Susanne, I get errors. I'm on a freshly compiled build from source code I just pulled from the repository.
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Ok, nevermind: it was one of two webgl inspector extensions I was using. Deleted them, and now it's working fine.
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Yeah I had the webgl inspector extension as well
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the url is not working.
how can I run the web examples?
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@JonathanLehner does this URL work? what do you see your Developer Tools console? If needed please file a new bug.
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Related Issues (20)
- iOS 17.1.2 render error use Metal HOT 2
- Android `asyncCancelLoad` causing crash HOT 5
- Issue with PixelBufferDescriptor on Metal HOT 1
- The clipSpaceTransform matrix cannot fully transform the vertex position HOT 1
- Clip space transform cannot affect the Z component HOT 1
- Material with BlendingMode::FADE is always influenced by the camera's depth of field effects. HOT 3
- How can the gl_position be modified HOT 3
- crash on iOS with destroy _resourceLoader
- Some GLTF files do not render on Vulkan HOT 6
- Get parameter value of material from gltfio HOT 5
- `TransparencyMode::TWO_PASSES_ONE_SIDE` showing back face for certain asset HOT 10
- How does the ModelViewer rotate 90 degrees HOT 1
- WebGL in v1.51.0 is broken
- Are there any plans to support gltf extensions in 3dtiles 2.0? HOT 1
- How can I pass a java HardwareBuffer to Texture on android platform?
- core dumped gltf_viewer HOT 5
- VulkanDriver always reports FEATURE_LEVEL_1 HOT 2
- crash on ios with _resourceLoader->loadResources(_asset);
- No point or spot light shadows on the first rendered frame HOT 5
- Rendering exceptions with GLB file HOT 4
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