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romainguy avatar romainguy commented on May 8, 2024

Thank you, this completely explains #42. Unfortunately we only have NV GPUs right now but the issue you're describing makes complete sense.

Is the fix to simply call SetPixelFormat on the HDC passed to createSwapChain? I haven't done any Windows programming in almost 15 years, I'm rusty :))

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robbiesri avatar robbiesri commented on May 8, 2024

Is the fix to simply call SetPixelFormat on the HDC passed to createSwapChain?

That's what I think. It fits in with the setup process for GL/WGL. The real questions are how you manage the PFD and/or pixel format index (static in the file, stashed in the ContextManagerWGL instance, probs more). I'll have the PR up in a bit, but player's choice on how to actually fix it 😄

Thanks for linking it back to #42. I just skimmed it, totally missed the issue with wglMakeCurrent in there, my b.

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romainguy avatar romainguy commented on May 8, 2024

Closed by PR #165

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