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pmuetschard avatar pmuetschard commented on May 5, 2024

This is an ANGLE issue. The glDrawElements marker that contains the glClear* commands is issued after the vkCmdClearAttachments. If you want the clear command to be part of the group, the push marker has to be issued before the vkCmdClearAttachments command.

from agi.

ianelliottus avatar ianelliottus commented on May 5, 2024

This also affects Hearthstone.

In considering this more, I agree that this is an ANGLE issue. The problem is that ANGLE combines some clears with the start of a render pass, and sometimes does the clear as a separate Vulkan command (i.e. within a render pass). ANGLE issues the Vulkan debug-util markers at a higher level than and sooner than where the decision is made for how a clear should be processed.

I'm going to close this bug, and open an ANGLE bug.

from agi.

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