Comments (8)
@johnplate could you please take a look at this one, please?
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@AWoloszyn Did you mean "if WAIT_ALL was not set"?
And there is no "infinite" defined for this function. Do we want to define a threshold for an "infinite" duration?
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Sorry, to be more clear.
If the timeout is not SUFFICIENTLY LONG* (where sufficiently long is defined as: both the trace and replay NEVER hit the timeout)
And if WAIT_ALL is NOT set. If wait_all is not set, then the returns may not be the same in replay.
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I do also consider UINT64_MAX nanoseconds to be sufficiently close to infinity that we typically treat it as such. Unlikely someone will be running for 500+ yrs
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Do we get any information, if the fence wait stopped because of a signaling e.g vkQueueSubmit or timeout?
Why don't we wait as duration of timeout variable?
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Lowering priority since it's not a blocker but still keeping it to P2 since we need to revisit this in the future.
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I would be worried about dropping the priority,
VkWaitForFences(VkDevice, VkFence, 42)
will simply not replay correctly (reliably)
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This has been fixed with #430
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