Comments (5)
Hi, yes this was removed because it was not maintained.
I would say it would be easier to star from a framework that natively supports public states from the start, rather than building them on top of OpenSpiel.
The ReBeL paper linked to some open code.. @michalsustr would that be a good place to start? Do you know of any general code bases that supports FOGs or public states natively?
Tagging @ssokota too. He might have some pointers.
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I'm not aware of any open-source frameworks that natively support public-private factorization, unfortunately.
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@lanctot Your suggestion saves me a lot of effort. Thank you.
Hi @ssokota, I see your implementation for Trade Comm public belief state here. Do you think it would be useful if I look into the codebase and make some adaptation to ReBeL?
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If your goal is to make a ReBeL implementation that is general to OpenSpiel, I think it makes sense to implement an API for public observations. If you just want to do a Texas Hold'em implementation, you could just use an existing game implementation and have the ReBeL implementation take care of public information extraction internally.
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@ssokota Make sense. Thank you for your suggestion.
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