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🏗️ Current Projects

Projects I am currently working on (some may not be publicly available yet).

💡 Name 📄 Description ⚙️ Technologies
GW2 Squire 🚧 Companion mobile app for the popular MMORPG Guild Wars 2.
TEUP Website Redesign 🚧 Full redesign of the TEUP website using modern languages and technologies.
Mainly focused on backend, database and REST API.
Personal Website Updating and improving my personal GitHub pages website built using Jekyll.

🖥️ Languages and Technologies

Programming languages, libraries and frameworks that I particularly enjoy, have used in the past (in university or for personal projects), or am currently learning more about.

📜 Languages ⚙️ Technologies
⭐ Favorite
🔧 Used
🎓 Practicing / Learning

🎮 Game Development

One of my favorite hobbies is designing and developing games. I am particularly fond of the FOSS Godot game engine, though I have also worked with Unity before. You can find all of my projects on my itch.io page. Here are a few of them:

Sands of Vengeance Enjeteering Treasure Bot
Soulslike action RPG with an egyptian theme. Final project for a game development university course. Sidescrolling endless runner with a comedic FEUP-inspired setting. Project for a game development university course. Zachtronics-inspired puzzle game where you have to guide a robot towards treasure using a set of instructions. Global Game Jam 2021 entry.

Gonçalo Pascoal's Projects

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Agent behavior and trading strategy in the context of a collectible card game. First project of the Agents and Multi-Agent Systems curricular unit.

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Simulating evolution via genetic concepts and natural selection. Second project of the Agents and Multi-Agent Systems curricular unit.

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Final Project for the Design and Development of Digital Games curricular unit

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M.Sc. Dissertation – Noise-Adaptive Reinforcement Learning Strategies for Qubit Routing

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Algorithms for solving large instances of the Capacitated Vehicle Routing Problem (CVRP). Project for the Advanced Data Structures and Algorithms curricular unit.

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Tabular: a DSL for extracting and manipulating tabular data from multiple file formats. Project for the Software Language Engineering curricular unit.

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Repository for the Machine Learning curricular unit

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Repository for the Agents and Multi-Agent Systems curricular unit

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Repository for the Databases curricular unit

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Repository for the Algorithm Design and Analysis curricular unit

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Repository for the Computer Graphics curricular unit

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Repository for the Compilers curricular unit

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A collection of Python programs I wrote during the Programming Fundamentals curricular unit

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Repository for the Computer Security Fundamentals curricular unit

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Repository for the Artificial Intelligence curricular unit

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Repository for the Web Languages and Technologies curricular unit

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Repository for the Microprocessors and Personal Computers curricular unit

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Repository for the Logic Programming curricular unit

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Repository for the Information Processing and Retrieval curricular unit

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A collection of C++ programs I wrote during the Programming curricular unit

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Repository for the Operating Systems curricular unit

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Mesa is an agent-based modeling framework in Python

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Connectivity in satellite constellations. Project for the Modeling and Simulation curricular unit.

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