Comments (9)
Yep, it is totally acceptable. ;-)
e7cfa0c added Polygon.Contains and Polygon.Intersects. To clarify, you're after the equivalent of C++'s S2Polygon::InitToIntersection
?
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Yes, I mean the equivalent of S2Polygon::InitToIntersection
. Thanks!
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I'm interested in contributing a PR for this — are there any thoughts on using Martinez-Rueda for the boolean operation algorithm? Or would it be best to port the C++ version accordingly?
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There is a port of (one of) the Martinez-Rueda algorithms here. However, that one is for planar geometry, not sure that it would work here?
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@ctessum I'm not sure myself. The projection onto a plane would conserve intersection points but not lengths.. is it naive to assume the lengths are proportional and thus area is conserved after we project back to the sphere?
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any update on this? Curious if anyone is actively working on this piece?
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@alphairys I don't have an update/I haven't been working on it. If you're looking for a workaround, I've been using CellUnions (after covering the polygon with cells) as a workaround, and they implement simple binary operations like CellUnionFromIntersection.
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There is still work being done on this
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I think someone has already done that https://github.com/davidreynolds/gos2/blob/master/s2/polygon_test.go
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Related Issues (20)
- Calculate S2 of polygon with OOM Error in golang
- AllNeighbors has a bug
- PolygonBuilder HOT 2
- Invalid input loops to PolygonFromOrientedLoops HOT 2
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- Find Closest Edge Performance with Many Polylines
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- Bug on Polygon Contains (linked to https://github.com/golang/geo/issues/77 ?) HOT 1
- High memory usage in getting s2 cell covering HOT 3
- Polygon.Intersects() method not working for some inputs? HOT 1
- golang-s2 momory leak HOT 1
- Q: How do you calculate the distance in km between 2 lat/lng points? HOT 7
- ppc64le - TestPredicatesRobustSignEqualities failure due to floating point precision differences HOT 1
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- ppc64le - TestClosestEdgeQueryTrueDistanceLessThanChordAngleDistance failure due to floating point precision differences HOT 1
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- Get a random point from a shape HOT 2
- Subdivide polygon
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