Comments (1)
resolved by adding exported path_to_exit_scene variable on portal.tscn.
from chores.
Related Issues (20)
- What's keeping the monsters in the caves?
- Consider implementing hold-mouse-to-shoot
- When players click outside the window, they lose focus HOT 1
- Game is too easy
- art is inconsistent HOT 1
- cursive script is hard to read in options menu
- interior cottage says esc for options, but that advances the dialog box
- audio mastering not working properly HOT 1
- player lost interest frequently
- some players noticed that levels weren't persistent
- arrows too big? HOT 1
- player didn't understand the kiting mechanic
- Crank up the game-feel HOT 1
- consider adding small auto-aim effect
- Make NPCs killable
- Make flaming skulls killable
- monster corpses block monster movement HOT 1
- Make arrows persistent
- Fireball audio is longer than duration
- Give fireballs animated impact explosions HOT 1
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from chores.