Comments (7)
Would this break GopherJS compatibility?
I'm starting to rely on mathgl as my vector library when developing using WebGL, so it'd be really nice to be able to continue to do that.
Currently:
mgl32 $ go test
PASS
ok github.com/go-gl/mathgl/mgl32 0.009s
mgl32 $ gopherjs test
ok _/Users/Dmitri/Dropbox/Work/2013/GoLand/src/github.com/go-gl/mathgl/mgl32 0.222s
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I'll definitely add either a buildtag or an extra make command that does
everything without the SIMD stuff. I'm not sure which would be more
convenient.
On Thu, Sep 18, 2014 at 9:50 PM, Dmitri Shuralyov [email protected]
wrote:
Would this break GopherJS compatibility?
I'm starting to rely
shurcooL/play@cd45204
on mathgl as my vector library when developing using WebGL
https://github.com/gopherjs/webgl, so it'd be really nice to be able to
continue to do that.Currently:
mgl32 $ go test
PASS
ok github.com/go-gl/mathgl/mgl32 0.009s
mgl32 $ gopherjs test
ok _/Users/Dmitri/Dropbox/Work/2013/GoLand/src/github.com/go-gl/mathgl/mgl32 0.222s—
Reply to this email directly or view it on GitHub
#30 (comment).
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Off topic: Woah @ GopherJS
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Other note: apparently SIMD for a Mat3 determinant is also not worth it, though this is because of the necessary passthrough to another function (you can't define assembly on a pointer receiver).
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Auto-vectorization in the compiler would be the ultimate ideal, but one could also make a code generation tool to vectorize your math heavy functions into assembly routines.
Edit: This would be a tool for the mathgl user, to vectorize entire algorithms. Not for vectorizing each individual Mat4 routine, etc.
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@Jragonmiris can you post your SIMD code ?
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Let me see if I can dig it up
On Wed, Oct 21, 2015 at 1:56 PM Olivier Gagnon [email protected]
wrote:
@Jragonmiris https://github.com/Jragonmiris can you post your SIMD code
?—
Reply to this email directly or view it on GitHub
#30 (comment).
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