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Comments (4)

pwaller avatar pwaller commented on July 17, 2024

As a physicist, I have a strong preference for radians.

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pwaller avatar pwaller commented on July 17, 2024

(But that is just my 2c and my opinion doesn't count for everything 😄)

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dmitshur avatar dmitshur commented on July 17, 2024

I prefer radians. But much more than that, I prefer consistency.

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UserAB1236872 avatar UserAB1236872 commented on July 17, 2024

Resolved: the package now always uses radians. This was especially jarring where constructing a an Angle/Axis rotation matrix and constructing an Angle/Axis quaternion used different units...

I ultimately decided on radians because:

  1. The math package uses radians. This means that if you take degrees you have to convert to radians anyway, but what's especially bad is that if you use radians you have to convert TO degrees and then the function will convert BACK.
  2. I'm more likely to write functions to use radians, so I don't have to remember to use degrees.
  3. The functions to convert are trivial anyway, and are provided with the package.
  4. Everyone who commented prefers radians.

There is a small snag in that now the library doesn't match most 3D math libraries' (esp. GLM/OpenGL's) convention of using degrees, but oh well.

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