Comments (1)
Fixed in gladius-cubicvr. Should work properly now in wip-core.
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Related Issues (20)
- The real time clock the engine offers is not as accurate as the new high performance timer HOT 4
- As a game developer, I would like to be able to chain calls to Space.add and .remove for convenience HOT 1
- Space / clock interaction story is confused HOT 2
- As a game developer, I want to registered extensions to use simple names so that I can access them using the dot operator from the engine
- README.md needs to be updated HOT 1
- Linting pre-commit hook is broken
- Extension registration fails when resources dictionary is undefined for nested resources
- Volo URL in package.json is incorrect HOT 1
- The engine's simulation clock should be linked to the realtime clock HOT 1
- As a game developer, I expect the engine to use high performance time when it's available so that my simulation is more accurate HOT 1
- FunctionTasks are failing in when.js when an exception occurs
- Procedural loader should report a non-fatal error when it encounters unhandled named parameters
- Component dependency checking is not working properly HOT 1
- As an extension developer, I want the engine to inject extension dependencies at registration time so that I don't need to maintain dependencies as part of the extension source
- Extension loader isn't preserving properties on nested component and resource constructors HOT 1
- Entites are not reporting active/inactive properly
- Clocks should not cache time delta
- Transform should provide localPosition and worldPosition (same for rotation and scale)
- Update math library version so that we can use new functionality and improved API
- Idea: Build project on Travis-CI
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