Comments (3)
Nothing dramatic changed in 0.7.0 - just some file refactoring. Is this something you can reproduce in a new, minimal project? Looking at the code there doesn't seem to be anything wrong and I haven't heard of issues with other bundlers and I don't use nextjs myself.
Let me know if you agree with this fix and I can make a PR if you don't have time for this
I'd prefer not to make this change without understanding why. Importing the original src should be better for some bundlers when it comes to treeshaking and dead code elimination. The index.module.js file is only produced because people have asked for a standalone file to download.
If this can reproduced in a minimal case and it's not looking like the project code is structured incorrectly this may be something worth reporting to nextjs.
from three-mesh-bvh.
Ok I managed to find a hotfix to unlock my situation, in package.json
, I did this change
"module": "build/index.module.js",
I don't know why your package.json
is targetting src/index.js
but you might have your reason.
Let me know if you agree with this fix and I can make a PR if you don't have time for this
from three-mesh-bvh.
"export * as BVHShaderGLSL from './gpu/BVHShaderGLSL.js", it is a syntex error, i think
from three-mesh-bvh.
Related Issues (20)
- StaticGeometryGenerator: Simplify by using Mesh.getVertexPosition
- Help wanted. HOT 5
- StaticGeometryGenerator: Auto reset if geometry changes are detected
- StaticGeometryGenerator: Make handling of attributes more robust
- StaticGeometryGenerator: Support multimaterial meshes
- Does `MeshBVH.serialize` generate data for saving in `.bvh` file format? HOT 1
- Provide a CompoundMeshBVH class
- You may need an appropriate loader to handle this file type, currently no loaders are configured to process this file HOT 1
- BVH Workers: sometimes the onProgress value is > 1 or never reaches 1
- Different results when intersect identical triangles. HOT 2
- Check the methods that use 'arrayToBox'.
- Add near and far check in intersectRay HOT 2
- InstancedMesh example HOT 1
- Compute bounds tree after adding mesh to group/scene? HOT 4
- This error will occur when creating bvh using the geometry of a relatively large file. HOT 5
- Add it to the tampermonkey
- Does the three-mesh-bvh library have any methods to distinguish between the cases where two meshes are just touching and when they are embedded within each other? HOT 2
- a syntex error in index.js when import from 'three-mesh-bvh' HOT 1
- ./node_modules/three-mesh-bvh/src/index.js Module parse failed: Unexpected token (12:9) HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from three-mesh-bvh.