Comments (4)
Scripts have been updated, the signature maker has been revised so it no longer utilizes the data after the E8 opcode since this data is liable to change from patch to patch. Doing so should create much more stable and much more correct signatures. The signature maker has also been combined with the signature checker so it can do mass creates and checks for validity. More improvements are likely to come to the python scripts used in the project such as allowing offsets to be easily created and verified.
from renny.
After further investigation, E8 opcode is not the only opcode liable to change. There are hundreds of opcode that are liable. I will be adding a new ones as I come across them and adding them to the improved signature maker.
from renny.
The current signature maker is suffering from a bug where the output for offsets will have a type of 2 instead of the preferred 1, 0 or 1, 1. It also has a tendency to fail on certain opcode, but I'm unable to identify what opcode it is failing on.
from renny.
SigMakeAndSearch seem to be having trouble using the same file between multiple databases, I believe whichever was loaded most recent will have the file access and it requires re-launching the script on IDA in order to fix.
from renny.
Related Issues (20)
- Hooks are currently non-functional and current build will crash
- Anti-cheat update HOT 9
- isWall address is incorrect HOT 4
- Implement a Renderer module
- Add an interface to create/set-up script settings
- Utilize the isWall function within methods that need it
- Improve comboer accuracy HOT 1
- Keypresses are poorly optimized
- Code optimization and modulation
- Essential info isn't stored on repo HOT 1
- Enable load screen injection
- Auto-smite module
- Auto-defensive summoner spell caster module
- Improve auto-dodge intelligence HOT 3
- Separate old project data from current
- Documentation
- Global Ultimate Module
- Offset Generator HOT 2
- Should probably add a disclaimer or something
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from renny.