Comments (4)
Per https://about.validator.nu/htmlparser/ we're on the latest released version (though they note they're behind on actual releases).
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A long-term solution would be to use an actual web browser, but as we recently learned this is blocked on Google App Engine (which runs Tiltyard) supporting Java 8. (Unless we split up GGP-Base into separate projects/jars as suggested in #91, in which case UI code could use Java 8 and core library code Java 7.)
In lieu of that I'm trying out Jsoup as a replacement library.
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Jsoup seems to work, though there's more stuff involved in getting an input for Flying Saucer. I'll port this back from Alloy to GGP-Base at some point.
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Another possible solution: JxBrowser allows for embedding a web browser, and does not require Java 8 like the JavaFX browser approach. However, it is a very large and heavyweight dependency; it basically runs Chromium within the application.
Another approach would be to run a servlet and (within the Java app) just provide a link to the actual visualization(s), which would be shown in a user's browser.
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Related Issues (20)
- Error Loading Project: Cannot load facet Scala (ggp-base-master) HOT 2
- Fix HumanNewMovesEvent constructor HOT 1
- "and" operator not a recognized literal in GdlFactory.createLiteral(Symbol symbol) HOT 1
- Better support for testing visualizations in browsers
- Move to Java 8 HOT 1
- Add option to select all gamers in kiosk HOT 3
- Question: Where can I find more GGP domains (kif files) ? HOT 2
- DeORer does not correctly handle `not` literals HOT 1
- OPNF bug in test case 5d
- Javadoc has errors HOT 2
- Automatic detection of player connection HOT 3
- Bad JVM arg in build.xml/build.gradle HOT 3
- Make StaticValidator use Griddle validation library HOT 1
- A GGP game HOT 1
- Add ability to abandon running games in the Server app HOT 3
- Expose game versioning in GameRepository HOT 2
- Add explicit versioning and publish versioned .jars HOT 12
- ClassCastException when constructing Gdl programmatically HOT 5
- Server app: Case-insensitivity can pollute XML output to subsequent games
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