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Hello there!


👨‍💻 About Me:

I am a Software Engineer from the Netherlands, and I mainly work on lower level systems for game engines.

  • 💼 I'm currently a student.
  • ⚡ I'm currently working on my own game engine 'Lavender'.

🛠️ Languages and Tools

C++  C#  Git
C++  OpenGL

🔥 My Stats

Top Langs

Jorben van der Wal's Projects

blossom icon blossom

An easy to use framework for making graphical applications.

cherrytree icon cherrytree

A library written in C++ for testing different rendering techniques.

crystal icon crystal

A Simple Engine to be used to create 2D games. Backend OpenGL (and soon Vulkan)

flow icon flow

A simple library for binary and YAML file reading and writing.

glfw icon glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

insight icon insight

A simple library used for personal projects. It's used to try and get reflection data at runtime.

lavender icon lavender

A very simple 3D 'game engine' made with Vulkan.

pulse icon pulse

My own C++23 utility library. Very much a work in progress.

swift icon swift

A simple Graphics library with Vulkan as the backend. (Used to teach myself about the use cases of Vulkan)

swiftfpr icon swiftfpr

A Forward Plus Renderer using my own graphics framework 'Swift'.

vma icon vma

Easy to integrate Vulkan memory allocation library

vulkanapp icon vulkanapp

A simple framework for making Vulkan GUI apps.

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