Comments (15)
First thing we need is a way to generate Rust bindings from COM IDL files.
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Linked to #56?
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I originally thought so as well but indeed not. --cfg d3d
works just as
well. Runtime switching is more like being able to change the backend,
while the app is running, in a settings screen. (This of course involves
tearing down all the state and building it back up again with the new API,
perhaps not worth it)
On Wed, Jul 9, 2014 at 8:22 AM, Brendan Zabarauskas <
[email protected]> wrote:
Linked to #56 https://github.com/bjz/gfx-rs/issues/56?
—
Reply to this email directly or view it on GitHub
https://github.com/bjz/gfx-rs/issues/89#issuecomment-48487990.
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Status: working on COM bindings generator. Due to the cpp_quote
macro in MIDL, they basically contain arbitrary C code! This is annoying, but bindgen should be able to cope with this. Unfortunately I'm hitting lots of bugs with it. And this is just for the lowest-level COM API, not even trying to add Rust goodness to it.
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This is pretty exciting despite your issues!
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I'm leaving this in backlog until the COM generator is working, which I think is going to take a lot longer than I hoped. In particular there are some rust-bindgen/libclang bugs that will take a while to resolve, as well as windows cross-compiling being broken on Linux right now.
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https://github.com/cmr/d3d11-rs 😄
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@cmr You are awesome!
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\o/
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Any updates on this one? Is it still blocked?
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The new hope: https://github.com/retep998/winapi-rs
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[Insert comment]
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DX9 is landing in retep998/winapi-rs#59
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DX11 is landing in retep998/winapi-rs#187
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Grabbing due to inactivity
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