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emberian avatar emberian commented on July 22, 2024

My thinking on this earlier is to add a VertexLayout trait:

struct AttrPos {
    name: &'static str,
    count: uint,
    format: &'static str
}

impl AttrPos {
    fn new(n: &'static str, c: uint, f: &'static str) -> AttrPos {
        AttrPos { name: n, count: c, format: f }
    }
}

enum LayoutResult {
    Dynamic(Vec<AttrPos>),
    Static(&'static [AttrPos])
}

trait VertexLayout {
    fn layout(&self) -> LayoutResult;
}

/* and then a use: */
impl VertexLayout for Vertex {
        Static([
            AttrPos::new("color", 3, "f32"),
            AttrPos::new("normal", 3, "f32")
        ])
}

Which gives you:

fn create_buffer<T: VertexLayout>(&self, Option<Vec<T>>)

from gfx.

emberian avatar emberian commented on July 22, 2024

Not sure how appropriate this is for other buffer types though...

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kvark avatar kvark commented on July 22, 2024

@cmr This is an interesting approach, but it's a bit unrelated to the issue. The main question is how to pass it along the channel to the back-end?

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