Comments (4)
The holy grail of buffer sharing with the gpu these days is to have memory mapped on both the cpu and the gpu at the same time for the entire lifetime of the buffer/texture object and work out synchronization explicitly using fences. ARB_buffer_storage is pretty neat, is supported by Mesa 10.2, has been available with nvidia cards for a while but I am not sure how widely it is supported by AMD hardware). Gralloc textures, on recent versions of Android also have this kind of zero-copy-always-mapped model. Each platform has its own specific APIs to achieve this kind of stuff although sometimes you have a map/unmap-stype API instead of fences (unfortunately).
If you manage to design the API to be able to take advantage of this whenever possible, it'd be awesome since at this point you can't get much more efficient than that as the gpu doen't have to pay the cost of any synchronization and only needs to do a copy if the memory has a different representation inside the gpu (swizzled textures) or if the gpu has its own memory. This may be at the expense of a complex or unsafe API, but streaming data to the gpu is so often a bottleneck that a bit f "unsafety" here might be worth it.
from gfx.
@nical I find it hard to think about mapped memory across the task boundary that we have between the renderer and the device...
from gfx.
Well now we don't have the explicit task barrier, so time to revisit this issue.
from gfx.
Closing this in favor of #236. Now that we don't have the copy into the intermediate Vec
, we have no more overhead than raw OpenGL calls. Buffer mapping would still be advantageous, though.
from gfx.
Related Issues (20)
- Hitting `unreachable!` branch in `gfx-backend-vulkan` during swapchain creation, Void Linux, AMD ATI
- ```supports_family``` only available on iOS 13 HOT 4
- gfx_backend_gl and metal: can't find create HOT 3
- Link error: missing symbol _kCAGravityTopLeft on macOS HOT 3
- New Metal pipeline cache doesn't work properly on Dota2 + portability HOT 2
- Support dynamic array sizes on Metal HOT 1
- Black screen when --features=gl
- Use hasUnifiedMemory instead of isLowPower on Metal
- Entered unreachable code on vulkan create fence
- Errors from VVL on Nvidia HOT 10
- Screen doesn't get updated if gfx_device_gl::CommandBuffer::clear_color gets called HOT 1
- 3 build errors on Windows HOT 3
- LICENSE files in package subdirs
- create_surface failed with 'AndroidSurface failed: ERROR_NATIVE_WINDOW_IN_USE_KHR'
- pre-ll: Vertex & constant structs fields are re-ordered in rust 1.67 so don't work HOT 1
- Missing MESH_SHADER feature in mesh-shading example
- misaligned pointer in `queue::Queue::get` HOT 3
- pubg
- MTLGPUFamilyMac1 is deprecated HOT 1
- Tivel
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from gfx.