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GerbilSoft avatar GerbilSoft commented on May 26, 2024

That's odd and I'm not sure what would cause it. (Non-rectangular thumbnail maybe?)

Does it still happen if you clear the system thumbnail cache using rp-config?

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Masamune3210 avatar Masamune3210 commented on May 26, 2024

If I clean the system cache, the thumbnail draws correctly, that's actually what caused me to think its a race condition or some other slightly weird edge case. I know that Windows has some weird issues with non-standard thumbnail proportions, so you might be onto something. I will generate thumbnails for the rest of the games in the library to stress it and see if I notice anything else. I would test ps1 as well but those are all in chd because I detest dealing with bin/cue lol

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GerbilSoft avatar GerbilSoft commented on May 26, 2024

Unfortunately I probably can't do much about that in that case. Only thing I can think of is maybe rom-properties is returning the full-size image instead of shrinking it first, which might cause problems.

Will take a look and see if shrinking is necessary.

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Masamune3210 avatar Masamune3210 commented on May 26, 2024

I don't know if its the increased latency of a network connection causing things to not line up just wrong enough to cause issues or what, but I haven't been able to generate any more bugged thumbnails from my archive. Local ones still do though

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Masamune3210 avatar Masamune3210 commented on May 26, 2024

@GerbilSoft Is there anywhere to get beta's or nightlies? I know you have the appveyor, but last I checked, artifact retention was either off or not working because no jobs seem to ever have any

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GerbilSoft avatar GerbilSoft commented on May 26, 2024

That's odd, I thought I had configured artifacts. Will fix that later today.

Note that AppVeyor does separate per-architecture builds, so you'll need to download both the 32-bit and 64-bit versions separately. (Or just the 64-bit version if you don't use any 32-bit software.)

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Masamune3210 avatar Masamune3210 commented on May 26, 2024

image

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