Comments (6)
Fixed this issue by adding clone methods to the Object3d and Object3dContainer
classes.
Original comment by [email protected]
on 2 Sep 2010 at 12:26
- Changed state: Fixed
from min3d.
not fixed at all, Object3dContainer should clone children too...
public Object3dContainer clone()
{
Vertices v = _vertices.clone();
FacesBufferedList f = _faces.clone();
Object3dContainer clone = new Object3dContainer(v, f, _textures);
clone.position().x = position().x;
clone.position().y = position().y;
clone.position().z = position().z;
clone.rotation().x = rotation().x;
clone.rotation().y = rotation().y;
clone.rotation().z = rotation().z;
clone.scale().x = scale().x;
clone.scale().y = scale().y;
clone.scale().z = scale().z;
Iterator<Object3d> it = _children.iterator();
while ( it.hasNext()) {
clone.addChild( it.next().clone());
}
return clone;
}
Original comment by [email protected]
on 25 Sep 2010 at 8:57
from min3d.
This seems not to be fixed. Cloning an Object3DContainer does not clone the
children as mentioned above. Furthermore, using the code above results in a
crash "[app] called a GL11 Pointer method with an indirect Buffer".
Is there a way to render more than object from one parser yet?
Original comment by [email protected]
on 20 Jan 2011 at 3:56
from min3d.
To load multiple models from one parser I have to parse the file each
time,which takes lots of time. If you could fix the clone() method that would
be MUCH simpler.
Original comment by [email protected]
on 7 Feb 2011 at 2:37
from min3d.
[deleted comment]
from min3d.
I have found a way around this for .obj files which have no UV or colour data.
In min3d.core.Vertices.java, I replaced
public Vertices clone()
{
Vertices v = new Vertices(_points.clone(), _uvs.clone(), _normals.clone(), _colors.clone());
return v;
}
with
public Vertices clone()
{
Vertices v = new Vertices(0, false, false, false);
return v;
}
and was able to clone an Object3dContainer and its children.
It's rough but it worked!
Rob C
Original comment by [email protected]
on 17 Dec 2011 at 6:33
from min3d.
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