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☠ Welcome to Gekido's Lair ☠

I'm an indie game dev and real time animation producer. I am founder & CTO at Megacrush (https://www.megacru.sh) where I'm leading the studio in our development & tech efforts. Previously, I worked at Unity for 7 years and had the luck of working on some awesome projects, including the collaboration with Oats Studios (for Adam Episode 2 / 3), Sherman and the Baymax Dreams projects with Disney TVA (which was awarded a technical Emmy in 2018).

Over my career I've been involved in a number of startups, growing studios from 0-100+ and up numerous times, and at Unity I've run production teams and produced dozens of Keynote demos and talks over the years.

My background is about as raw 'indie gamedev' as they come - I'm a self-taught coder, artist, video producer, audio engineer, you name it. I spend most of my time working in Unity these days, but still hack web pages, server-side code, run my own Package Registry for internal packages and much more.

My official CV is about as complete as it gets over on LinkedIn:

https://www.linkedin.com/in/gekido

My personal website is https://www.gamedev.zone

👯 Pixel Wizards

I spend most of my coding working on side projects under the 'Pixel Wizards' tag - you can check out some of the OpenUPM Unity packages that I maintain over there.

https://www.github.com/pixelwizards

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🔭Some projects that I've worked on include ...

Adam Episode 2 Adam Episode 3 Sherman Baymax Dreams
ADAM Episode 2 ADAM Episode 3 Sherman Baymax Dreams

💬 Talks & presentations

You can check out a range of talks that I've given over the years on Unity's Youtube channel:

https://www.youtube.com/c/unity/search?query=mike%20wuetherick

Siggraph 2018 - VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity Unite Austin 2017 - Behind the Scenes with Oats Studio's Adam: The Mirror Real-time CG animation: Unpacking the Sherman project - Unite Copenhagen Unite 2016 - Cinematics and Storytelling in Unity
Siggraph 2018 - VFX Workflow for Realtime Production Unite Austin 2017 - Behind the Scenes with Oats Studio's Adam: The Mirror Real-time CG animation: Unpacking the Sherman project - Unite Copenhagen Unite 2016 - Cinematics and Storytelling in Unity

I've written a number of posts on the Unity blog as well about various topics:

https://blog.unity.com/author/cap-mike-wuetherick

📫Get in touch

If you want to get in touch, submit a bug report to any of my packages (don't worry there are tons of bugs to report) ;P

You can find me these days on Mastodon primarily https://mastodon.gamedev.place/@gekido or working on my side project www.dystopiapunk.com

Mike Wuetherick's Projects

better-defines icon better-defines

An easy and elegant way to manage your preprocessor directives in Unity3D

openupm icon openupm

OpenUPM - Open Source Unity Package Registry (UPM)

uberlogger icon uberlogger

Replacement logging framework for Unity, with a new editor and in-game console

uniskin icon uniskin

Make your Unity custom editor skin with UniSkin :)

unity-resource-checker icon unity-resource-checker

Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them)

unity-rts-demo icon unity-rts-demo

A demo / foundation for an RTS game built using Unity 3d with C# scripting

unitypsdlayouttool icon unitypsdlayouttool

A tool used to import a Photoshop Documents (.psd files) into the Unity Game Engine. It can import each layer as separate textures, create Unity 4.3+ Sprites laid out in a scene, and generate an entire prefab with the layout.

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