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Comments (9)

GDColon avatar GDColon commented on August 17, 2024

Can you record a video? Works find on my end.

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jbmagination avatar jbmagination commented on August 17, 2024

Just tried on Firefox 98.0.2 and I can reproduce. Will fiddle with OBS since for some reason today it doesn't want to let me add anything to my scenes

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jbmagination avatar jbmagination commented on August 17, 2024

I tried setting the BPM to 200 and yeah, inputs and hit sounds are at 100bpm while the rest (address bar / metronome) isn't. Autoplay handles it fine though and does inputs at 100bpm. A human player... couldn't do that probably

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jbmagination avatar jbmagination commented on August 17, 2024

I've changed the title as I've now discovered why they were "horribly off".

Here's the .urlzip and .urlx. My current computer's recordings suck absolute balls so I'll re-record with a video on my other computer ASAP

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GDColon avatar GDColon commented on August 17, 2024

Hmm, this most likely means that the notes aren't being updated correctly. Does the issue persist after typing game.conductor.updateActionSecs() in the console?

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Nadwey avatar Nadwey commented on August 17, 2024

I was able to reproduce this issue, and running game.conductor.updateActionSecs() fixed it...

2022-04-27.15-11-27.mp4

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GDColon avatar GDColon commented on August 17, 2024

Aha yeah, most timings in the game are stored in seconds instead of beats (because of bpm changes, etc), I guess they just didn't update. You can even see the function failing in the video above, how convenient

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GDColon avatar GDColon commented on August 17, 2024

Fixed in latest update, I wrote this.conductor instead of this.game.conductor. Thank you for showing the error in the console!

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Nadwey avatar Nadwey commented on August 17, 2024

Fixed in latest update, I wrote this.conductor instead of this.game.conductor. Thank you for showing the error in the console!

I didn't even notice them, because brave is always showing me them lol

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