Comments (16)
PR description is okay.
What exactly do you mean with raw-binary
format?
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I dunno, advertise your project, explain what makes it good, I think?
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I mean it saves assets in raw binary format.
Just incbin "whatever.bin"
and go
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I think what makes it good is that it's pretty tiny and portable (everything is just standard C except for the interface drawing routines and keyboard input - it uses ncurses, which is a Unix library, but there's a version for windows.
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+1 on what @ISSOtm said.
Doesn't every tile editor for Game Boy exports binary data/data easy include-able?
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I see you forked the repo and added your link. You should open a Pull Request from there so we can commit in your branch and in case merge.
Also, something unique about your tool is that it runs in the terminal, no GUI. I'd mention that.
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Oh, yeah. Something like "vtGBte - A pseudo graphical interface-based raw-binary format tile editor for Unix systems."
A little bit too much text
from awesome-gbdev.
We can go with "vtGBte - A non-GUI raw binary-format tile editor for Unix systems."
from awesome-gbdev.
I don't think that the fact it saves in binary format is relevant, since it's a common (and anyway, expected) feature. Also, the standard is Unix. The problem/marginal cases are Windows-only softwares, for which we specify things like "runs in Wine" (e.g. the BGB emulator).
Something like "vtGBte - A cross platform tile editor running in the terminal" or - since ncurses is pretty popular among developers - "vtGBte - ncurses tile editor"
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Maybe "vtGBte - A minimalistic ncurses tile editor"?
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Doesn't having a CLI interface / being developed in ncurses already imply it's minimalistic?
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Haha
It's also pretty small - no other libs, not very much of code
'd like to emphasize that.
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Dependency free (actually it depends on ncurses)? Or simply, CLI tool..
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It definitely wouldn't work without ncurses, so I guess it depends on ncurses
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I mean, it's GUI-like
Pseudo graphic
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Created PR
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Related Issues (20)
- dead link: http://blog.ryanlevick.com/DMG-01/public/book/ HOT 1
- Some ASM templates do not compile anymore HOT 9
- GB Camera resources
- How to handle removed resources? HOT 1
- brok: link gets (wrongly) flagged as invalid URL HOT 3
- Replacing tetris disassembly HOT 4
- Rules on how/when merge a stale PR
- check for dead links regularly, instead of push events
- DeadCScroll and GBSoundSystem both dead HOT 2
- GatesBoy HOT 2
- Video: Super Mario Land 2 - Memory Exploration
- Game Boy Architecture : A Practical Analysis
- [Dead link] https://lbcam.xyz/
- DOTs for GBC HOT 3
- DotMatrixGame is down HOT 5
- Redirect old URL for "Choosing tools"/"To C or not to C" to new URL HOT 1
- HTML page outdated? HOT 3
- Remove DevSound HOT 3
- Remove DevSound HOT 1
- would like to add an sgb border tutorial HOT 2
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