Comments (2)
I reset the packages to default (as RaytracingShadow.compute comes from the High Definition Rendering Pipeline package) and installed the High Definition Rendering Pipeline again. The problem is still there.
So at least in my case in this repo on my Unity version (2019.3.6.1f) the problem can be removed and reproduced by removing and reinstalling the HD Rendering Pipeline package.
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This looks like a faulty dependency that has probably been updated to work again by now. Assuming this is no longer an issue.
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