- š Specializing in video game development, but I enjoy working on a variety of projects.
- š Iām currently working as a Software Developer in Asuncion, Paraguay.
- š± Iām currently learning Machine Learning and Big Data.
- š Self-hosting several tools used at Impossible Games.
- š¬ Ask me about anything.
- ā” Fun fact: I Like Turtles.
- š± I'm currently diving into the fascinating world of video game development.
- šÆ Exploring game design principles, graphics programming, and interactive gameplay mechanics.
- š Excited to apply my skills to create immersive gaming experiences.
Code Wizard at Impossible Games and Vert.run
Frontend Developer Vert.run
- Working on frontend development tasks.
- Collaborating with cross-functional teams to deliver high-quality software solutions.
- Contributed to the design and implementation of user interfaces for web and mobile applications.
- Employed technologies such as React, Redux and playwright to develop responsive and interactive user interfaces.
- Actively participated in code reviews, testing, and debugging processes to ensure software quality and performance.
- Engaged in continuous learning and professional development to stay updated with the latest frontend development trends and best practices.
- Project Description: A comprehensive loan request management system with both mobile and web applications designed to streamline the loan request process. The mobile app allows select users to create loan requests on behalf of others, while the web application facilitates efficient review and management of these requests by analysts and administrators.
- Mobile App Features:
- User Access Control: Only authorized users can create loan requests.
- Loan Request Creation: Facilitates creation of loan requests for others.
- Blacklist Integration: Automatically rejects requests from blacklisted individuals.
- Chat Functionality: Enables communication between analysts and request creators for approved requests.
- Web App Features:
- Request Review: Analysts can review and process one pending request at a time.
- Review Timer: Tracks the time taken by analysts to review each request.
- Administrative Tools: Admins can create and manage user accounts, view performance metrics, and generate diagrams of pending, approved, and rejected requests.
- Performance Analytics: Provides insights into the performance of each analyst and seller.
- Technologies Used:
- Mobile App: Developed with Expo and React Native for a seamless cross-platform experience.
- Web App: Built using React with Shadcn for a modern and responsive interface.
- Backend: Utilizes Supabase for server-side functions and real-time events to ensure data integrity and real-time updates across both platforms.
- Project Description: Currently in development by Impossible Games, Car'd is a card-based puzzle game featuring cars that move in grids.
- Working on a price comparator for local supermarkets.
- Frontend: Vue.js
- Backend: NestJS
- Scrapper: Scrapy
- Database: MongoDB
- Collaboration with Abel Franco.
- Project Background: Successfully reworked from scratch by Impossible Games, leveraging resources from an old team. Completed in just 2 months.
- Current Status: Under a new team.
- Game Description: A blockchain game featuring a holders leaderboard, developed using NestJS.
- Collaboration with Abel Franco and Sebastian Villamayor.
- Technical Details:
- ShaderGraph
- UIToolkit
- Custom Tools for nft integration
- Worldspace canvases in the main menu.
- Player Customization.
- TopDownEngine
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š± My GitHub Data
š¦ 80.9 kB Used in GitHub's Storage
š 44 Contributions in the Year 2024
š¼ Opted to Hire
š 8 Public Repositories
š 6 Private Repositories
I'm an Early š¤
š Morning 13 commits āāāāāāāāāāāāāāāāāāāāāāāāā 10.24 %
š Daytime 66 commits āāāāāāāāāāāāāāāāāāāāāāāāā 51.97 %
š Evening 44 commits āāāāāāāāāāāāāāāāāāāāāāāāā 34.65 %
š Night 4 commits āāāāāāāāāāāāāāāāāāāāāāāāā 03.15 %
š I'm Most Productive on Tuesday
Monday 5 commits āāāāāāāāāāāāāāāāāāāāāāāāā 03.94 %
Tuesday 53 commits āāāāāāāāāāāāāāāāāāāāāāāāā 41.73 %
Wednesday 24 commits āāāāāāāāāāāāāāāāāāāāāāāāā 18.90 %
Thursday 20 commits āāāāāāāāāāāāāāāāāāāāāāāāā 15.75 %
Friday 10 commits āāāāāāāāāāāāāāāāāāāāāāāāā 07.87 %
Saturday 12 commits āāāāāāāāāāāāāāāāāāāāāāāāā 09.45 %
Sunday 3 commits āāāāāāāāāāāāāāāāāāāāāāāāā 02.36 %
š This Week I Spent My Time On
šļø Time Zone: America/Asuncion
š¬ Programming Languages:
JavaScript 3 hrs 42 mins āāāāāāāāāāāāāāāāāāāāāāāāā 55.14 %
Python 1 hr 37 mins āāāāāāāāāāāāāāāāāāāāāāāāā 24.18 %
JSON 36 mins āāāāāāāāāāāāāāāāāāāāāāāāā 09.06 %
Other 29 mins āāāāāāāāāāāāāāāāāāāāāāāāā 07.25 %
Git Config 6 mins āāāāāāāāāāāāāāāāāāāāāāāāā 01.51 %
š„ Editors:
VS Code 6 hrs 40 mins āāāāāāāāāāāāāāāāāāāāāāāāā 99.11 %
Android Studio 3 mins āāāāāāāāāāāāāāāāāāāāāāāāā 00.89 %
š» Operating System:
WSL 6 hrs 9 mins āāāāāāāāāāāāāāāāāāāāāāāāā 91.54 %
Windows 34 mins āāāāāāāāāāāāāāāāāāāāāāāāā 08.46 %
I Mostly Code in C#
C# 6 repos āāāāāāāāāāāāāāāāāāāāāāāāā 54.55 %
JavaScript 4 repos āāāāāāāāāāāāāāāāāāāāāāāāā 36.36 %
ShaderLab 1 repo āāāāāāāāāāāāāāāāāāāāāāāāā 09.09 %
Last Updated on 27/07/2024 00:29:57 UTC