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galaxyhaxz avatar galaxyhaxz commented on June 5, 2024

In its current state no, because the disassembly is all 65816 assembly. It would have to be translated (reimplemented) in C so it could then compile to WASM.

I started on such a project years ago but gave up due to the immense work required.

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SipSup3314 avatar SipSup3314 commented on June 5, 2024

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galaxyhaxz avatar galaxyhaxz commented on June 5, 2024

I'd recommend taking a look at this if you haven't: https://github.com/snesrev/zelda3

The author created a matching C implementation of Zelda 3 SNES's assembly. This is exactly what I wanted to achieve with Super Mario World, so hopefully someone will take up the task.

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SipSup3314 avatar SipSup3314 commented on June 5, 2024

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