Comments (1)
All displacements are now rendered, but visibility checks are skipped, as they appear to function differently than standard faces. They also need batching by material in the future
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Related Issues (16)
- Batch render visible staticprops
- Crash on missing texture HOT 1
- Batch render displacements by material
- Frustum culling incorrectly removes clusters at certain angles
- Add skybox rendering HOT 1
- Corrupted props
- Add support for brush entity model rendering
- Add displacement painting
- Add deferred lighting implementation
- Could this be used for Ray-Tracing on CS:GO maps? HOT 4
- Optimise collision model generation
- Dependency Dashboard
- Load and render staticprops HOT 1
- Batch renderable bsp faces by material HOT 1
- I kinda want to keep pushing this to the point it could be an alternative FOSS client for the game
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