Chang Yu's Projects
Reimpl of paper: An Adaptive Generalized Interpolation Material Point Method for Simulating Elastoplastic Materials
A lite custom imgui-mode graphic user interface based on Modern C++ and OpenGL developed by Chang Yu.
Optimized Computer Graphics Matrix Library for use with the SIMD/SSE4 Instructions.
A Modern C++ Windows-platform physically based renderer.
My homework and projects in course GAMES102 (http://staff.ustc.edu.cn/~lgliu/Courses/GAMES102_2020/default.html).
My homework and projects in course GAMES201 (https://yuanming.taichi.graphics/teaching/2020-games201/) and SIGGRAPH reproductions in Taichi Lang.
This is the first fully GPU Optimized IPC framework
The OI and ACM codes of contests and online judges (mostly in 2018)
Taichi Implementation of "The Power Particle-in-Cell Method"
Productive & portable programming language for high-performance, sparse & differentiable computing on CPUs & GPUs
Implementation of A Level-Set Method for Magnetic Substance Simulation in the Taichi language.
Interactive surface flow toy implemented in Taichi