Comments (4)
Windows port does have a mouse problem. Need to be fixed.
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Fixed, it was a bug in client interface after SDL2 porting.
Autobuilds for MinGW not running at this moment: even if -static-libgcc -static-libstdc++
are specified, menu.dll still depends on them.
Autobuilds for MSVC should be done, seems to be usable. Also, we can now use Travis for MSVC builds, instead of Appveyor.
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Autobuilds for MSVC are done.
MinGW build still waits to be fixed.
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No one cares about MinGW enough to ressurect that port.
Closing it.
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Related Issues (20)
- Possible virus infected file HOT 5
- Can you sort the 'Custom Game' list alphabetically? HOT 4
- [MOD: Half-Life: MMod] Broken Glowmodels
- Воспроизведение в голосовом чате ломается, если 2 и более игрока говорят параллельно HOT 1
- Builds outside source tree are broken
- Don't working on Android 14 HOT 1
- Adding CSM model format support HOT 1
- Video Glitches and slowness when explosions, raybeams using gles3compat
- Не включается электричество в главе Blast Pit при прохождении HOT 9
- Не получается тянуть ящики HOT 6
- Android version crashes when launching hl HOT 15
- SysCrash when loading any map HOT 6
- I can't start xash3d and keeps crashing HOT 5
- MOVETYPE_FOLLOW entities attached to movable entities are flickering HOT 3
- Engine doesn't send to player his player entity HOT 3
- SVC_SPAWNSTATICSOUND is not implemented HOT 16
- kRenderFxGlowShell rendering incorrectly HOT 6
- --disable-werror must enable some -Werror flags HOT 1
- Sys_crash when starting campaign, changing to a different game, exiting xash, starting hazard course HOT 6
- Where to put SDL2 dev package?
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