Comments (4)
New engine may have many such errors. It was not tested so much in multiplayer. All network errors should be ignored because network may disappear temporary and restore, that will not break UDP connections. Just replace it with error message like in old engine. Yes, you may create PR
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OK, I've determined that the reason I get kicked back to the main menu is because I started with -toconsole
. The console pops up on the host error, and when I hit escape to get out, it takes me back to the main menu.
I'm in the process of replacing the host error with a plain console error, and will create a pull request once it's done.
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Has been merged. Apologies about the commit message format, I'll make sure that's right next time.
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Related Issues (20)
- Чёрный экран при сворачивании игры на главном меню HOT 7
- Не работает Software рендерер HOT 1
- gl_texture_nearest 1 not working on A32 custom rom EvoX 8 HOT 10
- Build fails because non-defined macro ALLOCA_H HOT 17
- [Enhancement] Add custom cursor icon support for engine/mainui(?) HOT 3
- [FreeBSD 14 amd64] cant initialize libref_gl.so render Crash: signal 11 HOT 9
- HELP NEEDED!! Keeps CRASHING!!! HOT 18
- "xash3d" can't be opened because Apple cannot check it for malicious software
- Distribute SDL2 in macOS tarballs
- Microphone access dialog causes engine to "freeze" in fullscreen
- Add toggle for custom pk3 packages HOT 1
- Cursor issue in the main menu HOT 14
- Game freezes when autosaving HOT 1
- Зависает на моменте подключения к серверу когда нет ни единого устройства записывающего звук HOT 1
- Failed to build windows in continuous release HOT 1
- Перестал работать предиктинг оружий HOT 4
- [MOD: Counter-Strike Beta 6.5] Не запускается сервер HOT 3
- Не работает замедление при нажатии клавиши с командой +use в мультиплеере
- Realistic lightmap (16x16 to 1x1 lightmap) HOT 1
- Редкое подвисание на 5 секунд при запуске после "Joystick: SDL GameController API" HOT 7
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