Comments (4)
New engine may have many such errors. It was not tested so much in multiplayer. All network errors should be ignored because network may disappear temporary and restore, that will not break UDP connections. Just replace it with error message like in old engine. Yes, you may create PR
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OK, I've determined that the reason I get kicked back to the main menu is because I started with -toconsole
. The console pops up on the host error, and when I hit escape to get out, it takes me back to the main menu.
I'm in the process of replacing the host error with a plain console error, and will create a pull request once it's done.
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Has been merged. Apologies about the commit message format, I'll make sure that's right next time.
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Related Issues (20)
- Adding CSM model format support HOT 1
- Video Glitches and slowness when explosions, raybeams using gles3compat
- Не включается электричество в главе Blast Pit при прохождении HOT 9
- Не получается тянуть ящики HOT 6
- Android version crashes when launching hl HOT 15
- SysCrash when loading any map HOT 6
- I can't start xash3d and keeps crashing HOT 5
- MOVETYPE_FOLLOW entities attached to movable entities are flickering HOT 3
- Engine doesn't send to player his player entity HOT 3
- SVC_SPAWNSTATICSOUND is not implemented HOT 16
- kRenderFxGlowShell rendering incorrectly HOT 6
- --disable-werror must enable some -Werror flags HOT 1
- Sys_crash when starting campaign, changing to a different game, exiting xash, starting hazard course HOT 6
- Where to put SDL2 dev package?
- Crash While booting HOT 2
- Crash? HOT 1
- [MOD: Brutal Half-Life beta 2] Обезглавленные NPC HOT 2
- Crash on updating Con_LoadHistory method HOT 1
- Support for iOS HOT 1
- [Android] Garbage on screen on Adreno GPU HOT 4
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